Communicating in Virtual Worlds

I’ve been hearing more and more lately about Second Life and virtual worlds. I have a coworker who recently was talking to me about her Second Life personality. Conversation at a recently neighborhood gathering even turned to avatars.

I’ve got to admit, this is something I just don’t get. Then I saw this post in PR Junkie: “Virtual worlds will never catch on

I have to agree with the author’s conclusion: “Despite the hullabaloo, virtual worlds will never have widespread appeal. They are too weird for Main Street, too explicit for children, too risky for corporations.”

What are your thoughts?

One thought on “Communicating in Virtual Worlds

  1. I couldn’t disagree more. Virtual Worlds are already a wild success on Main Street. Consider World of Warcraft, a virtual world with over 10 million paying customers, if that isn’t main street success I don’t know what is.

    As for Second Life, it is what you make of it. You can spend years in SL and never see any sexually explicit matierial (I have, because that isn’t what I have gone looking for in SL). As for mainstreet relevence for Second Life, it is true that it isn’t for everyone. In alot of ways it is boring, unitl you figure out that it is really a very flexible build your own anything type place where you can meet with people you would normally not get the chance to interact with. For example, I have meet everyone from politicians, librairians, teachers, consultants, government employees, soldiers, and more in Second Life. The spectrum is huge and it isn’t all about sex, anymore than a big city is. Sure it exists, but if you don’t go seeking it you won’t find it.